Smart Sports Exercises: Intelligent Sports Exercises

In spring 2024, we spoke with Dr. ir. Dennis Reidsma. Dennis is an associate professor at the Human Media Interaction group and a lecturer in the Creative Technology and Interaction Technology programs at the University of Twente. Dennis's research focuses on designing playful interactions in smart environments. He has been involved in creating interactive play platforms for children, designing games for people with multiple or severe intellectual disabilities, gait rehabilitation, volleyball training, indoor rowing, and more. The central theme is the influence of technology on social and physical behavior and user experiences.

DiaGame: Gamification for the Education of Patients with Diabetes

In spring 2024, we spoke with project leaders Natal van Riel and Annelies Bobelyn from TU/e. Natal is a professor of Biomedical Systems Biology in the Department of Biomedical Engineering at Eindhoven University of Technology, where he leads the Computational Biology group and the research program Systems Biology and Metabolic Diseases. Annelies is an assistant professor in the Department of Industrial Engineering & Innovation Sciences at Eindhoven University of Technology (TU/e). Her expertise includes strategy, technology entrepreneurship, learning methods, and technology and knowledge transfer.

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