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The Intersection of Art and Data: The Art Datis Project and the Legacy of Sybren Valkema
The Art Datis project, launched in September 2018, was originally conceived as a four-year project involving two PhD candidates: an art historian and glass artist (Anna Carlgren) and a data scientist (Vera Provatorova). Their task was to examine Valkema's archive, which includes everything from personal letters and administrative documents to glass recipes and correspondence with other artists. This archive, covering the postwar period until Valkema's death in the 1990s, offers a comprehensive overview of his contributions to glass art.
Multidimensional Big Data Modeling for Reliable Electricity Supply
Weather patterns cause significant fluctuations in weather in Europe and in the potential supply of energy from renewable sources. Weather conditions can jeopardize the long-term system adequacy of a low-carbon energy system. A robust and reliable energy supply requires advanced models capable of predicting and managing this variability. To choose the right combination of investments and measures, network operators are supported by various computational models. These models are enhanced in this research with big data analytics techniques to analyze processes in climate, weather, energy production, and demand in an integrated manner. In June, we spoke with Machteld van den Broek, Professor of Energy System Integration at TU Delft.
Kids First, towards a pedagogical sport climate
Kids First, towards a pedagogical sport climate is the title of a major study conducted at sports clubs to create a pedagogical sports environment 'on the ground.' A pedagogical sports climate centers on the child, focusing on a development-oriented, enjoyable, caring, and safe sports environment.
Smart Sports Exercises: Intelligent Sports Exercises
In spring 2024, we spoke with Dr. ir. Dennis Reidsma. Dennis is an associate professor at the Human Media Interaction group and a lecturer in the Creative Technology and Interaction Technology programs at the University of Twente. Dennis's research focuses on designing playful interactions in smart environments. He has been involved in creating interactive play platforms for children, designing games for people with multiple or severe intellectual disabilities, gait rehabilitation, volleyball training, indoor rowing, and more. The central theme is the influence of technology on social and physical behavior and user experiences.
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